A modern handbook for players who want to take control of the opening. Miles Defence explains why ideas beat memorisation and how to systematically create initiative and practical problems for your opponent. Through clear principles, model games and practical exercises you will learn to recognise the critical moments, choose the right plans and ease the transition into a winning middlegame. Black is often expected to react, neutralise White and equalise before the real game begins. Miles Defence challenges this assumption. By meeting the Kings Gambit with immediate counter pressure, Black defines the character of the struggle early and forces White to make concrete decisions in unfamiliar structures, where theory quickly gives way to practical judgement. Here you will find model games, tactical themes and exercises that turn ideas into wins. For club players and ambitious amateurs who want to build a robust, creative opening repertoire, not just more lines to memorise. Learn to think in ideas, not variations.
A leading correspondence player since 2005, IM in 2013 and Swedish champion in 2014. Part of the Swedish team that won the European Team Championship in 2014; in 2025 he was awarded the SIM title, earned his first GM norm and qualified for the European Championship Final. Ranked Swedens highest rated correspondence player in the 2026/2 list. This is his second book, following The Quiet Genius: Mastering the Vienna Game Fianchetto.
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